“Nabble is the opposite of Scrabble. Basically you can only play words that aren’t in the dictionary. It’s really simple. Any made-up word counts, assuming you have the letters, and somewhere to place them, and you can make a case for what the word means. But if it’s not convincing, then it gets disqualified.”
— Ash, explaining Nabble, somewhere in the middle of Glitterland
It has often been said that it is the little things that matter, and this is particularly true in a work of fiction. If one is reading a book and something happens in that book which you feel is not the sort of thing that should have been able to happen in the kind of book that you are reading, the whole illusion can be shattered, and your disbelief, willingly though it was suspended will come crashing down upon you like an unpleasantly large drinks bill.
Imagine my shock, then, when just as the final touches were being put on Glitterland, just as the final copy edits were being finished, and I was starting to feel like my role in the long and arduous process of publishing a novel was coming to an end, I received an email from my then editor at approximately 4am my time with a subject line that read something like: “OH MY GOD ERROR IN GLITTERLAND.”
I freaked out. I had absolutely no idea what could possible have gone wrong. I’d been over every word in that manuscript a dozen times, and I could think of nothing that I could possibly have missed. I shook myself awake and through a drowsy haze read the rest of the email. It turned out that my publisher’s mother had read the book, and she had been shocked to notice that there were, apparently, three K tiles used in the Scrabble scene.
There’s always something, isn’t there.
And yes, I have a confession to make, gentle readers. Although Nabble is a real game – one I played at university with my friends after I got sick at their continually beating me at conventional Scrabble (as Ash observes in the book, Scrabble is at its heart a numbers game, not a words game) – the actual game of Nabble that Ash and Darian play in the book was not actually derived from a real life instance of gameplay and yes, I fear I did take a certain creative liberties with the actual rules of the came and the composition of the set in order to produce a result which sounded pleasant and provided the narrative effect I was looking for.
However, I do feel that my reputation has been somewhat maligned here (and you cast aspersions on an Englishman’s Scrabble-playing at your peril) and so I did go back to the text and make certain that the Nabble game which Ash and Darian play was indeed legal and possible using a conventional scrabble set. I admit that my editor’s mother was right, and the game does fall apart around flinkling (although I ran out of Fs rather than Ks), but I like to imagine that at this point in the game Ash and Darian had started just throwing words at one another flirtatiously, rather than actually trying to lay tiles out on the board.
So, in order that none may ever again question the plausibility and viability of the Scrabble scene, I present a full, unexpurgated, blow-by-blow replay of the Nabble game played by Darian and Ash in Glitterland, complete with pictorial evidence. The text only includes Darian’s moves, meaning that I had to add Ash’s words retrospectively. None the less, it does all work, and it works like this:
- Ash opens with kewde. Uncertain or uneasy. “I was feeling a little kewde.”
- Darian plays glink, using the K in kewde.
- Ash responds with didecue. A form of ornate ceiling moulding. “Notice the remarkably well preserved seventeenth century didecues.”
- Darian plays gloffle, using the E in didecue.
- Ash plays gadjorim. Yorksire dialect, the rubber or wax seal on a jar of jam. “Pass me a knife, I need to get this gadjorim off so I can have my tea.”
- Darian plays mooshes from the M in gadjorim.
- Ash plays thoz. A farrier’s tool. “He hefted his thoz in his hand, and brought it down on the glowing metal.” Ash was being a little bit competitive here, notice that he managed to get an H and a Z on a triple world score.
- Not to be outdone, Darian plays rapazzled, using the Z in thoz, with a blank making up the second Z.
- Ash responds with pinstier. More pinsty. “I say, you’re looking a good deal pinstier than you did this time yesterday.”
- Darian trimphantly plays quimpet, using the P in pinstier, and getting a Q, and M and a P all on a triple word.
- Ash plays svlenky using the L in gloffle, and the game disintegrates.
At close of play, the board looks like this:

I confess that I did not take the time to work out the final score, but I rather think that Ash and Darian didn’t either.